Undulator Power Density on a 3D Object

This is a simple example of how to calculate a power density distribution from an undulator on a 3D object.

In [1]:
# Plots inline for notebook
%matplotlib inline

# Import the OSCARS SR module
import oscars.sr

# Import the 3D and parametric surfaces utilities
from oscars.plots3d_mpl import *
from oscars.parametric_surfaces import *
OSCARS v2.1.8 - Open Source Code for Advanced Radiation Simulation
Brookhaven National Laboratory, Upton NY, USA
In [2]:
# Create a new OSCARS object.  Default to 8 threads and always use the GPU if available
osr = oscars.sr.sr(nthreads=8, gpu=1)

Undulator Field

Create a simple undulator field

In [3]:
# Clear all existing fields and create an undulator field
osr.add_bfield_undulator(bfield=[0, 1, 0], period=[0, 0, 0.050], nperiods=31)

Particle Beam and Trajectory

Define a particle beam, in this case a 3 [GeV] electron beam. You must also define the start and stop times for the calculation.

In [4]:
# Define simple electron beam
osr.set_particle_beam(energy_GeV=3, x0=[0, 0, -1], current=0.5)

# Define the start and stop times for the calculation
osr.set_ctstartstop(0, 2)

Create 3D Object and Calculate Power Density

Calculate the spectrum 30 [m] downstream from the center of the device on a cylindrical surface.

In [5]:
# First create the surface of interest
cylinder = PSCylinder(R=0.020, L=0.010, nu=101, nv=101)

# Run calculation and plotting
pd = power_density_3d(osr, cylinder, rotations=[osr.pi()/2, 0, 0], translation=[0, 0, 30])